The Legend Of Zelda Phantom Hourglass Rom German Download

The Legend Of Zelda Phantom Hourglass Rom German Download

Promotional advertisement for the BS Zelda games circa 1995. Between August 6, 1995 and May 30, 1999 in collaboration with broadcast three different titles to fans for download via the 's subsystem. BS Zelda no Densetsu, BS Zelda no Densetsu: MAP2, and BS Zelda no Densetsu: Inishie no Sekiban all featured narration which was the first time that Nintendo-sponsored Zelda titles made use of voice-actors to provide vocal tracks.

As the first SoundLink Game released via Satellaview, BS Zelda no Densetsu in particular was identified by Nintendo as the world's first integrated radio-game. During this time, starting on March 2, 1997, a non-SoundLink port of was also broadcast via Satellaview. Broadcasts of Kamigami no Triforce continued periodically throughout the tenure of Nintendo's partnership with St.GIGA (which ended on May 30, 1999) and then St.GIGA independently broadcast the game until May 29, 2000. With the exception of Kamigami no Triforce all Zelda titles broadcast to the Satellaview were Satellaview-exclusive. Because the Satellaview was only released in Japan, these games were also all Japan-only releases.

The Legend Of Zelda Phantom Hourglass Rom German Download

To date none of these titles have been released in any other form and due to the download limitations imposed on the broadcasts and the termination of support for the system these games are no longer available on the commercial market. Subsequent to the announcement at E3 2010 regarding the rerelease of (the first Satellaview-exclusive title to be re-released commercially) 10 years after the last Satellaview broadcast, there has been renewed speculation regarding the possibility of Nintendo's rerelease of the BS Zelda titles, however to date there has been no official announcement on the matter from Nintendo.

Nov 14, 2017. NDS Cheats - The Legend of Zelda: Phantom Hourglass: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for The Legend of Zelda: Phantom Hourglass for Nintendo DS.

There has been much fan debate about whether or not the Zelda titles for the Satellaview (collectively known as the BS Zelda games) should be considered enhanced remakes or spin-off titles, whether or not their plots (different plots from the prior titles in 3 of the 4 Satellaview games) should be regarded as canonical or not, and if so where they should fit into the timeline of Zelda events. Contents • • • • • • • • • • • • • • • • • • • BS Zelda no Densetsu [ ] BS Zelda no Densetsu Series Release MAP1 •: August 6, 1995 MAP2 •: December 30, 1995 Mode(s) Time-restricted with scoreboards BS Zelda no Densetsu ( BSゼルダの伝説, lit.

BS The Legend of Zelda) is an action-adventure game first broadcast to owners in August 1995. It is the fifth game developed by Nintendo belonging to, but it does not feature, the protagonist of the prior four games.

Instead it features the same main character that the player selects in the Satellaview game,, and indeed the games are linked functionally and roughly through plot. As such BS Zelda no Densetsu, together with BS Zelda no Densetsu: MAP2 and BS Zelda no Densetsu: Inishie no Sekiban, is generally considered to be a spin-off title from the main Zelda series. Stylistically similar to the original top-down for the, but utilizing the 16-bit graphical capabilities of the, BS Zelda no Densetsu is also occasionally regarded as an enhanced remake of the original game. This conception most likely arises from the superficial stylistic similarities of the games and the fact that the game is no longer playable in its original form and thus the differing plot of the game is more or less unknown to the general gaming public. The game's title derives the 'BS' portion of its name from the system through which the game was transmitted by the distributor,, to Satellaview owners between the date of the first broadcast (in August 1995) and the last broadcast (in January 1997). As the Satellaview's first, broadcasts for BS Zelda no Densetsu were composed of both a discretely quantifiable portion of game code and a continually streaming vocal track. Employing the voices of, BS Zelda no Densetsu became the world's first integrated radio-game and it marks the first time that a Zelda title released by Nintendo would utilize spoken dialog.

The game was broadcast a total of 5 times and several broadcasts were associated with special nationwide-contests and prizes. The game's popularity among Satellaview players prompted the development of BS Zelda no Densetsu: MAP2 - a remixed version of BS Zelda no Densetsu providing a functional analog to the original The Legend of Zelda's 'Second Quest.' Plot [ ] BS Zelda no Densetsu is set chronologically close in time to. Although neither of the two stories makes direct reference to the other, the back-story given at the start of the game is substantially identical.

The back-story explains that the Gods had created a holy golden triangle called the which would grant the wishes of anyone who possessed it. Ganondorf, the evil boss of a gang of thieves, located the Triforce and was transformed into, meanwhile his baleful influence spread across the land of.

The Gods sent word by messenger that a holy sword would be required to stop this evil, so the King of Hyrule commissioned such a sword. After it was completed the Hyrulians discovered that nobody could wield the sword and so the king set his 7 sages to work creating a seal to seal Ganon away until such time as a hero would be born who could wield the holy blade. Not long afterward, Ganon escaped and managed to kidnap the King's daughter,. As luck would have it, on a Sunday a few days later, a youth from the far away Town Whose Name Has Been Stolen ( それは名前を盗まれた街, ) entered a fabulous portal in a fortune teller's tent and emerged in the dark of a distant land. Following the stars, the child traveled until at last arriving in the land of Hyrule. Entering a nearby cave the child met an who armed the youth with a sword and explained the predicament in which Hyrule found itself. The child set out to recover the 8 fragments of Triforce hidden deep in dangerous dungeons.

After collecting them and reconstructing the Triforce, the child recovered the holy Master Sword, fought Ganon, and slew him to recover another segment of the Triforce. The child then rescued Princess Zelda and returned to the Town Whose Name Has Been Stolen. Throughout the adventure the youth's efforts were repeatedly frustrated by the inability to progress further. Due to the unstable nature of the magic associated with the fortune teller's portal, the youth's heroic quests in Hyrule were only possible for a one-hour period known as Zelda Time ( ゼルダTIME). At the end of the hour the hero would be whisked away back to the City Whose Name Has Been Stolen and the portal would not regain its magical ability to transport the child to Hyrule until the following Sunday. To make matters easier for the youth, however, the Old Man that dwelt in the first cave the youth had discovered kept track of all of the youth's money and inventory items so that the youth could recover them again and take up from roughly the same position.

Additionally, the Old Man was capable of communication with the hero and could grant the child magical abilities for short periods of time by researching spells in tomes of forbidden magic. The Old Man's ability to see also enabled him to sense when certain plot elements were occurring such as the kidnapping of the great fairy or the washing up of useful items by the seashore. These events would be relayed to the hero telepathically. Gameplay [ ] The gameplay dynamics of BS Zelda no Densetsu (and BS Zelda no Densetsu: MAP2) are most closely comparable to those of the first, however a few major differences exist between Zelda and BS Zelda which make the two play-through experiences distinctly different.

Foremost among these differences is the use of data to supplement and provide plot for BS Zelda. As the world's first satellite-based integrated radio-game, BS Zelda's implementation of the streaming broadcasts represented an early approach to dealing with the difficulty of meaningfully connecting vocal files to character actions. As such, unlike the later BS Zelda no Densetsu: Inishie no Sekiban that allows players to continue moving during SoundLink messages, when the in-game clock hits certain times in BS Zelda the game pauses to display a message reading 'Listen closely' ( 耳をすませ).

During this time, players would hear the voice of the narrator ( - playing the part of the ) grant the player magical abilities or warn of events occurring elsewhere in the Land of Hyrule. During other periods of paused gameplay such as during the introduction and end sequences, fully voiced plot details relating to Princess Zelda (voiced by Naomi Fujisawa) and Ganon (voiced by ) were also broadcast. In order to allow the proper pacing of plot elements revealed in vocal files, the game progresses according to a strict time-based system.

An onscreen clock displaying 'Zelda Time' can be seen at all times and because the game is played in real-time, the time cannot be paused even if the game is paused. At various points in 'Zelda Time' certain pre-set plot events occur. These events range from the death or stunning of all enemies in a room, or the appearance of fairies, to occasional weapons/munition upgrades allowing the use of more powerful versions of items and/or the unlimited use of items for a limited time. The game was divided in fourths and broadcast in episodic installments (with the only subtitle being the standard Satellaview suffix, Episode X ( 第X話, dai X wa) where X was a number between 1 and 4). Each episode limited players to a certain restricted playing area either by withholding necessary items or by using obstacles on the overworld map that would be removed in later episodes.

This ensured that players would experience a paced gameplay experience and allowed for a closer tailoring of SoundLink plot details to the events unfolding in new areas of the overworld map. The overworld in BS Zelda was altered from the 8 by 16 map used in the original The Legend of Zelda to an 8 by 8 grid, although an effort to make Map 1 roughly comparable in terms of general landscape features to the overworld in Zelda is apparent. As in The Legend of Zelda's Second Quest, dungeons are again completely different. Consequently, BS Zelda is sometimes referred to as a 'Third Quest' in reference to 's Second Quest. BS Zelda Map 2 could thus be considered the 'Fourth Quest.' Carrying on the tradition initiated in the Second Quest where the dungeon map layouts spelled 'ZELDA', Third Quest layout spells 'St.GIGA' and the Fourth Quest spells 'NiNtENDO'.

Unlike the original Zelda, in BS Zelda the player's name and gender were selected in the Satellaview game-selection interface,. This initial selection then carried across to the game. The characters themselves are nameless in-game and are referred to by the narrator as either 'child' or 'youth.' Other differences between Zelda and BS Zelda include an increase in the maximum number of allowed a player from 255 to more than a thousand, and the addition of a score that was tallied when gameplay ended at the expiration of 'Zelda Time.' Score tallies were calculated based on an algorithm factoring in such elements as whether or not Ganon had been slain, how many pieces of Triforce had been collected, number of restarts, number of hearts lost, and number of rupees collected.

Brother Maintenance Printer Driver on this page. As each rupee represents one point in the final score tallied at the end of a play-through, the number of rupees collected often was of central importance in achieving high-scores needed to win prizes during special competition runs. Development [ ] From the earliest days of the Satellaview, the intention was to provide an opportunity for players 'from to ' to enjoy two-way communication and involvement with a communication system allowing multiplayer netplay.

While the earliest broadcasts for the Satellaview included solo-play games and strictly time-linked SoundLink Magazines that gave a sense of the player's direct temporal connection to the broadcasting center,, Nintendo's goal of simultaneous involvement between and amongst players was thought to be lacking. Dil Hai Ki Manta Nahin Mp3 Songs Free Download. For this reason Nintendo began sponsoring a series of student networking projects to develop a network game that would let home consumers interact with each other over the satellite broadcasting system. The result of this networking project was the world's first integrated radio-game (or SoundLink Game) - BS Zelda. As a programming project, BS Zelda was considered by students to be exceptionally difficult due to the strict quality control imposed by Nintendo. The game was to have no interactive lag and no programming bugs of any kind. The project went through at least two prior to release. On final release the game was divided into 4 episodes each of which would be available for download only during a narrow 1-hour window.

Simultaneously streaming 'SoundLink' vocal files would be broadcast to players to provide an expanded fully orchestrated musical score as well as plot narration. These vocal tracks were far too large for the 8M ROM capacity of the Satellaview, however as streaming files they were only temporarily stored as RAM which was then over-written as the game progressed. Although players would not be able to play a true multiplayer game as only 1 player could be displayed in the overworld at one time, the goal of a sense of inter-player community was achieved by linking all BS Zelda players to a common real-world time-frame, by making in-game references to the idea of other players, and by including a game score and password system that allowed the publishing of ranking tables and the competition of players against one another for prizes awarded by St.GIGA. The serialized structure together with the strength of the Zelda franchise was intended to encourage Satellaview sales and and to establish. First announced during an early July 1995 SoundLink Magazine broadcast of 's King of Summer ( 夏休みの王様, Natsuyasumi no Ō-sama), the official BS Zelda pre-release party was hosted by and took place during the August 3, 1995 SoundLink Magazine broadcast of, and the first episode of BS Zelda was released on Sunday August 6, 1995 with new episodes broadcast every subsequent Sunday through the 27th. The game was re-broadcast on at least 4 subsequent occasions as reruns throughout the lifetime of the Satellaview. This section needs expansion.

You can help. • ^ The earlier were not sponsored by Nintendo and are considered by fans to lack. • This plot point is the source of some fan disagreement with the canonicity of the game as the ending sequence from its predecessor, A Link to the Past, clearly states 'And the Master Sword sleeps again. ( Nintendo EAD (21 Nov 1991). The Legend of Zelda: A Link to the Past. ) • The term 'Hero of Light' ( 光の勇者, hikari no yuusha) is a gender-neutral construction in Japanese.

• ^ The portion of the ROM data known as the 'header' was different for every new broadcast as the header portion contained the broadcast date. • This ability of the Pegasus Boots evokes the same ability granted to the Satellaview avatar when wearing the Dash Shoes ( ダッシュシューズ) purchasable in-game in. References [ ]. • Uxio, P.R.. 14 June 2010. • ^ (February 13, 1995).

BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese).. Kabe shinbunsha: 8月6日(日)のスタート以来、全国を興奮と感動の渦に巻き込んでいる、世界初のラジオ/ゲーム連動プログラム「BSゼルダの伝説」が大好評につき9月の再放送がついに決定した。 • ^.. Retrieved 9 July 2010. 23 June 2000.

• ^ 'Epic Center: Zelda from Space?' 22 June 2010. • McWhertor, Michael...

28 January 2011. 15 June 2011. • History's Hidden Hardware: BS-X (Broadcast Satellaview) / 1995.. February 2008. P.61 • Duncan, Sean C...

March 24–28, 2008. • Sforcina, Mathew.. 14 June 2010. • Duncan, Sean C. And Gee, James Paul; Cuddy, Luke (ed). The Legend of Zelda and Philosophy: Chapter 8 - 'The Hero of Timelines'.

• ^ Harper, Alison. Super Express: New Zelda Hits Japan.. September 1995. • Simpson, Campbell... Good Gear Guide.

18 November 2009. • ^ (August 6, 1995). BS Zelda no Densetsu (in Japanese)...

• ^ 締切直前! ギリギリセーフ!イキナリ情報 第1回.. • Yip, Spencer.. 2 March 2007. • ^ Fletcher, J.C... 4 October 2007. • (August 6, 1995). BS Zelda no Densetsu (in Japanese)...

• BSオリジナルゲームも充実!. • Jennings, Ryan and Schneider, Peer.. Hyrule Times (). 8 February 2002. Hyrule Times (). • ^ Zelda Box - The Legend of Zelda: The Wind Waker Fan Book. 'Perfect Catalogue of the Legend of Zelda.'

Enterbrain Inc. (Note: screenshot images are of a late beta version.) • ^. Retrieved 9 July 2010.

• 「BSゼルダの伝説」画面写真初公開!!. July 28, 1995. • ^ Sasaki, Makoto. 'Inside Zelda Part 11: Behind the Landscapes in Hyrule.'

Kenosha Online. Retrieved 18 July 2010.

• Kushida, Riko (ed.).. N.O.M.: Nintendo Online Magazine. November 1998. • ^ (February 13, 1995). BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese)..

Kabe shinbunsha: 放送は8月の毎週日曜日午後6時から1時間。全国のプレイヤーは今までにできなかったゲーム体験を期待できるぞ!プレゼントももらえる。 • (February 13, 1995). BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese).. Kabe shinbunsha: 「夏休みの王様」にすごいゲームが登場することが明らかにされた。その名は、『BSゼルダ』。 • ^ (February 13, 1995). BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese)..

Kabe shinbunsha: これに先立ち、8月3日(木)の爆笑ワイドでは、太田光が「ゼルダ」への熱い想いを語りまくるぞ。「ゲームを語っちゃうよ」のコーナーを必ず聴いてくれ!! • (February 13, 1995). BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese).. 10月1日から、ここが秘密クラブとしてオープンする。カジノバー(カジノ・ニチブツ)になるのだ。ただし、ここに入れるのは秘密クラブ入館証を買った人か、「BSゼルダの伝説」でトライフォースを8個手に入れた人だけだ。 • Weekly Famitsu Express Vol.265 - Scoop:『BSゼルダの伝説』画面写真初公開!!. 28 July 1995. • ^ (February 13, 1995). BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese)..

• ^ スーパーファミコンアワー音声連動番組ガイド11/1→11/30.. • ^ (February 13, 1995). BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese).. Kabe shinbunsha: 「あなたが選ぶ名作サウンドリンクゲーム」でダントツの人気だった、「BSゼルダの伝説」が、元旦から4日(いずれも夕方5時から)まで1日1話づつ放送される。プレイしてくれたみんなにGのプレゼントがある他、トライフォースの獲得数によって「秘密の会員証」がもらえたりするらしい。さらに、感想を書いてくれた方の中から抽選で20名様にかべ新聞社よりステッカーをプレゼントするぞ! • ^ (February 13, 1995). BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese).. • (February 13, 1995).

BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese).. • (February 13, 1995). BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese).. 番組あてには、大量のハガキ、FAXが届いており、スーパーファミコンアワー始まって依頼の大反響を呼んでいる。 • ^ (February 13, 1995). BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese).. 8月の「夏休みの王様」期間中は話題を独占していた。 • (February 13, 1995).

BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese).. 9月の再放送で新たなファンも加わり、今もその大反響は続いている。プレイヤーの要望に応えて、10月も再々放送されることが決定した! • ON AIR GAMES.. Archived 5 June 1997. • Digital Magazine Busters - Game News.

20 June 1997. • 締切直前! ギリギリセーフのニュースをお届けだ!イキナリ情報.. • (February 13, 1995). BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese).. 「BSゼルダ」「スーパーボンブリス」と、大好評で続いた音声完全連動型のゲーム・イベント。続々と新企画が進行中だ。 •.

BS Zelda Homepage. Retrieved 18 July 2010. St.GIGA (at Ask.ne.jp). Archived 8 May 1999.

• ^ (March 30, 1997). BS Zelda no Densetsu: Inishie no Sekiban (in Japanese)... Retrieved 9 July 2010.

• ^ スーパーファミコンアワー 番組ガ イド ~オリジナル ストーリー! • ^ ゼルダのビデオ..

(: B00007KL8U). 19 February 2003. • Carless, Simon.. Game Set Watch. 23 March 2007. • ^ Callis, Matthew.. 11 April 2010.

• (February 13, 1995). BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (in Japanese).. Kabe shinbunsha: ダンジョンの奥までいけない君、爆弾で壊れる壁を見落としてないか?離れている所にある鍵はブーメランで取れる。やる事がなくなってしまったと思っている君、壁ぎわで剣をふると音が違う所がある。 • ^ ClassicGaming.com. Retrieved (via ) 21 July 2010.

• ^ St.GIGA (at Ask.or.jp). Archived 6 December 1998. • Nintendo.co.jp. Archived 5 June 1997. Satellaview: Juegos Desde el Espacio.. The Satellaview History Museum.

12 February 2008. Retrieved 21 July 2010 •. Satellaview Memorial. Archived 20 April 2003 • ^. Archived 15 January 2000. Archived 7 March 2000. Archived 20 June 2000.

External links [ ].