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Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • History [ ] 1998-2010: Founding and growth [ ] Tencent was founded by,, Xu Chenye, Chen Yidan and Zeng Liqing in November 1998 as Tencent Inc. In the, initial funding was provided to it.

In February 1999, Tencent's iconic messenger product released. Shortly after, Tencent had its name changed to QQ; this was said to be due to a lawsuit threat from and its owner. The company remained unprofitable for the first three years.

South African media company purchased a 46.5% share of Tencent in 2001. (As of 2014, it owns 34%. ) Tencent Holding Ltd was listed on the on 16 June 2004, and it was added as a in 2008.

The company originally derived income solely from advertising and premium users of QQ, who pay monthly fees to receive added extras. But by 2005, charging for use of QQ mobile, its cellular, and its iconic penguin character, which could be found on snack food and clothing, had also become income generators. By 2008, Tencent was seeing profit growth from the sale of. While Tencent's services have included online gaming since 2004, around 2007–2008 it rapidly increased its offerings by games. While least two, and, were originally produced by South Korean game developers, Tencent now makes its own games.

2011-2014: Early investments [ ] On February 18, 2011, Tencent acquired a majority equity interest (92.78%) in, developer of, for about USD 230 million. Tencent had already held 22.34% of the equity interest out of a previous investment in 2008.

On the 16th December 2015, Riot Games sold its remaining equity to Tencent Holdings. Tencent acquired a minority stake in, developer of franchises like, and, in June 2012. Tencent in 2013 increased its stake in Kingsoft Network Technology, a subsidiary of Kingsoft Corporation, to 18%. Tencent previously had a 15.68% stake in the company and raised the stake through a USD 46.98 million investment.

Tencent took part in splitting from as a passive investor in 2013 and now owns less than 4.9% of the shares as of 2017. On September 17, 2013, it was announced that Tencent had invested $448 million for a minority share in Chinese search engine, the subsidiary of, Inc. On January 15, 2014, Tencent said it will invest HKD 1.5 billion (USD 193.45 million) in logistics and warehouse firm China South City Holdings Ltd to develop its e-commerce and logistics business. On February 27, 2014, Tencent purchased a 20-percent stake in restaurant ratings and group buying website Dianping for $400 million. On March 10, 2014, Tencent bought a 15 percent stake in Chinese e-commerce website Inc. By paying cash and handing over its e-commerce businesses Paipai, QQ Wanggou and a stake in Yixun to JD.com to build a stronger competitor to Alibaba Group Holding Ltd.

On May 22, 2014, JD.com got listed on NASDAQ and Tencent expanded its stake in the company to 17.43% on a fully diluted basis by investing an additional USD 1,325 million. On March 27, 2014, it was announced that Tencent had agreed to pay about $500 million for a 28 percent stake in South Korea’s CJ Games. On June 27, 2014, Tencent announced that it had agreed to buy a 19.9 percent stake in Chinese e-commerce website 58.com (WUBA) Inc. For $736 million. On April 17, 2015, Tencent announced it has bought an additional $400 million worth of shares, rising its stake in the company to about 25%.

On October 16, 2014, via its wholly held subsidiary Hongze Lake Investment Ltd, Tencent announced that it had bought a 7% stake in lottery technology firm China LotSynergy Holdings Ltd for HKD 445.5 million (USD 57.4 million). On October 23, 2014, Tencent pitched in $145 million for a 10 percent stake in Koudai Gouwu, a Chinese mobile shopping portal. In November 2014, the company announced a deal with which would give it exclusive rights for distribution in China. On December 9, 2014, Chinese taxi-hailing app Didi Dache announced that it had raised more than $700 million in a funding round led by Tencent and Singaporean state investment firm Temasek Holdings. 2015-2017: Recent investments [ ] On January, 2015, Tencent launches, China's first online-only bank. On January 30, 2015, Tencent announced that it had signed a USD 700 million deal with the to stream American basketball games in China. Later that year, Chinese automaker became the chief corporate sponsor for Tencent's NBA broadcasts.

On February 27, 2015, Tencent announced that it had acquired a minority stake in, the developer of the series. On April 29, 2015, Tencent acquired a minority stake in, paying USD 126 million for 14.6 percent of the company.

On May 13, 2015, Tencent acquired a minority stake in mobile developer Pocket Gems, acquiring 20 percent of the company for the price of USD 60 million. On June 21, 2016 Tencent announced a deal to acquire 84.3% of with USD 8.6 billion.

In July 2016, Tencent acquired a majority stake in China Music Corporation. In 2016, Tencent, together with and luxury-car dealer founded, a car startup that aims to sell all-electric fully autonomous premium cars in 2020. On March 28, 2017, announced Tencent had purchased a 5% stake in Tesla for USD 1.78 billion. The at the time called Tencent China's 'most valuable company.' In a 'direct challenge to Chinese search engine,' in May 2017 Tencent entered news feed and search functions for its app, which the Financial Times reported was used by 770 million people at the time. In April 2017, Tencent unveiled its very own flagship gaming platform, WeGame which will host games, content, and services from all over the world and will provide gaming info, purchases, downloads, live streaming and community services, creating an open ecosystem for.

WeGame is an upgraded version of TGP (Tencent Games Platform) that already has more than 200 million active users (compared to 's 125 million) and over 4.5 billion downloads, and is widely considered as a direct competitor to Steam. It will be dedicated to both global developers and players, and will assist developers who require help with translation. The gaming platform will support both Chinese and global users through a single storefront and is due to go online on 1 September 2017, Tencent has stated that the platform will focus on PC and standalone games and will no longer host web or mobile games, and will provide support to small and indie companies. Aside from mainstream games, the company has promised to also launch titles which includes,,,,, with 170 games promised by the end of 2017.

There are expectations that WeGame will grow huge and successful globally with its new focus on Western users, combined with the massive buying power of today’s Asian consumers. In May 2017, Tencent surpassed to enter the world's top 10 most valuable companies. Tencent has also entered an agreement with Wuhu City Council to build the world's first town in the Chinese city of, which comprises an eSports theme park, eSports university, cultural and creative park, animation industrial park, creative block, tech entrepreneurial community and Tencent Cloud's data center. The site will be used for the education and accommodation of future eSports players, as well as hosting national eSports events and serving as a hub for Tencent's game development. Aside from Wuhu, another eSports theme park has been planned in.

In June 2017, Tencent became the 8th most valuable company in 's Top 100 Most Valuable Global Brands, signalling its growing influence globally as well as the rise of Chinese brands. Overtook Tencent as Asia's most valuable company as its stocks surged after the company hosted its 2017 Investor's day.

The company has also developed its own voice assistant Xiaowei, and is in the midst of discussion to acquire, the developer of. At the same period, Tencent introduced its mini-programs feature that allows smartphone users to access across the globe on without downloading them.

In July 2017, Tencent bought a 9% share in, the creator of the and franchises; as well as developer for 2 & 3. In September 2017, Tencent invested US$90 million in German aviation start-up, which specializes in developing and building high speed flying vehicles and electric jets. In August 2017, Tencent became the second Asian company after to surpass US$400 billion market cap. Tencent has also created an alliance to its own self-driving program, similar to 's Apollo Project, recruiting numerous industry players in the. In September 2017, Tencent has announced plans to introduce to every market around the world, with the first being. It will be working with digital publisher Tapas Media, a partnership that will see English-language releases of a number of popular online Chinese titles.

It also enters a partnership with on music-streaming rights sharing, the deal aims to protect licensed streaming services offering copyrighted content of the, encouraging more high-quality and original music, as well as developing ’s fast-growing streaming market. Will gain the rights to stream music from international labels, which already have exclusive deals with Tencent, in return for offering reciprocal rights to its catalogue of and music. Tencent plans to increase its through and branded virtual costumes in video games.

It is also collaborating with, the world's largest cosmetics company, to explore digital marketing under the Joint Business Partnership (JBP) agreement and unleash new marketing innovations. Tencent has announced a partnership with to publish its widely popular game into, causing Nintendo's stock to hit a 9-year-high, as well as to create and sell a line of merchandise (from clothing to accessories to other products), based on Tencent's games and. It will also be working with in financial services, capitalizing on each other’s strength, while acquiring a 5% equity stake in the investment banking firm. The announcement of the deal propelled CICC's shares by as much as 16 percent. Unveiled that it intends to expand cooperation with overseas film and TV companies on new productions, as well as making more long-term investment in the movie and TV industry. Tencent has also signed an agreement with and World Tourism Cities Federation to provide intelligent tourism services to Chinese tourists, with Helsinki serving as an intelligent tourism model for.

In November 2017, Tencent revealed that it had purchased a 12% stake in in the open market, with plans to help establish as a gaming platform. The company also owns 44% stake in, a search engine company which started trading in New York on November 9, 2017. Tencent remained the largest video game publisher in the world by revenue, and had a market capitalization of around $475 billion. In the same month, Tencent announced the company's Q3 results that exceeded optimistic expectations with skyrocketing sales, net income and gaming revenue, while Wechat reached 980 million monthly active users. It will be earmarking billions of dollars to amass a catalogue of user-generated content, in competition with. The company also broke records by becoming the first Asian company to cross US$500 billion valuation, and surpassing Facebook to enter the top 5 list of the world's biggest firms. In December 2017, Tencent's music arm, Tencent Music Entertainment (TME) and agreed to swap 10% stake and invested in each other's music businesses, forming an alliance in the music industry in which Martin Lau (president of Tencent) described it as a 'strategic collaboration'.

Game development [ ]. Main article: Launched in February 1999, and Tencent's most notable product, QQ is one of the most popular platforms in its home market.

As of December 31, 2010, there were 647.6 million active IM user accounts, making the world's largest online community at the time. The number of QQ accounts connected simultaneously has, at times, exceeded 100 million. While the IM service is free, as of 2006 a fee was being charged for mobile messaging. QQ International [ ] An English version of QQ that allows communication with mainland accounts, QQi is available for Windows and Mac OSX. Main article: A Chinese service, Tencent Weibo competes with. Tencent Weiyun [ ] A that offers 10 of free storage (1 until Jan 16, 2017). It is available in Chinese for free, and English with a payment.

Requires an SMS phone number for verification of account registration. TenPay [ ] An online payment system similar to PayPal, it supports,, and payments. In some Chinese cities individuals can use TenPay for utility payments and to refill their public transport cards. Co-branded credit cards are available, and credit card bills can also be paid using the service. Offline recharging of your TenPay account is possible, as the company sends employees to collect customer money in person. Tencent was reported in 2017 to be working with to develop a central payments clearing platform for online payments. If successful, this move would incur greater regulatory oversight.

Main article: WeChat is a social mobile application with voice and text messaging, timeline, and several social features like drift a bottle. It is the most popular social mobile application in China and some overseas Chinese communities, for instance,.

WeChat would like to have expanded more abroad but, as of 2017, WeChat was unsuccessful in penetrating major international markets outside of China. Subsidiaries [ ] Tencent has at least four and nearly twenty subsidiaries.

[ ] Tencent Technology (Shenzhen) Co Ltd [ ] A software development unit that has created, among others, Tencent Traveler and later versions of QQ IM, as well as some. This subsidiary is located on the Southern District of Hi-Tech Park,. It also holds a number of patents related to instant messaging and gaming. Controversy [ ] Copying claims [ ] Many of Tencent's software and services are remarkably similar to those of competitors.

The founder and,, famously said, '[To] copy is not evil.' A former CEO and President of,, said, 'Pony Ma is a notorious king of copying.' Of stated, 'The problem with Tencent is the lack of innovation; all of their products are copies.'

As of 2009, the company held 400 patents. Anti-malware software cheating allegations [ ] In 2015, security testing firms, and jointly decided to remove Tencent from their software. The Tencent products supplied for testing were found to contain optimizations that made the software appear less exploitable when benchmarked but actually provided greater scope for delivering exploits. Additionally, software settings were detrimental to end-users protection if used. Was later also accused of cheating, while Tencent was accused of actively the anti-malware tests. Criticism on [ ] The published two articles criticizing the Tencent owned game King of Glory, due to its purportedly addictive nature among Chinese youth. Share prices for Tencent drop dramatically by 5% on the days the articles were published.

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